The Tri-Alliance Clash is a recurring cross-kingdom event that takes place every four weeks. Three alliances are matched together and engage in a structured, multi-phase battlefield competition. Victory is determined by point generation, territory control, and ultimately holding the Temple of Tides.
Event Phases
Phase 1 �?Preparation (3minutes)
- R4/R5 prepare marks on the map
Phase 2 �?Seize & Conquer (17 minutes)
- Early building captures determine long-term stability.
- Lanes secure their keypoints and early structures.
- Supporters take their assigned positions behind their Main Player.
- Central teams capture uncapped neutral buildings.
Phase 3 �?Garrison Occupation (20 minutes)
- Garrisons become available and must be secured.
- Pressure is applied across lanes to prepare for the final rotation.
- Special Forces disrupt enemy structures and attack their backlines.
Phase 4 �?Temple Onslaught (20 minutes)
- The Temple of Tides, worth 1.800 points per minute, becomes the primary objective.
- Coordinated rotation from all lanes ensures strong positioning.
- Holding the temple usually determines the winner.
Matchmaking Rules
- 3 alliances face each other in a three-way match.
- Soldier Power is not considered for matchmaking.
- Each alliance may register: 30 combatants + 10 substitutes
Deployment Rules
- Each player can field three squads.
- Each alliance can send two legions to the battlefield.
- Two Commanders are assigned exclusively to buff management.
- Members cannot leave the alliance after entering the battlefield.