Tri-Alliance Clash

Tri-Alliance Clash

The Tri-Alliance Clash is a recurring cross-kingdom event that takes place every four weeks. Three alliances are matched together and engage in a structured, multi-phase battlefield competition. Victory is determined by point generation, territory control, and ultimately holding the Temple of Tides.

 

Event Phases

Phase 1 �?Preparation (3minutes)

  • R4/R5 prepare marks on the map

 

Phase 2 �?Seize & Conquer (17 minutes)

  • Early building captures determine long-term stability.
  • Lanes secure their keypoints and early structures.
  • Supporters take their assigned positions behind their Main Player.
  • Central teams capture uncapped neutral buildings.

 

Phase 3 �?Garrison Occupation (20 minutes)

  • Garrisons become available and must be secured.
  • Pressure is applied across lanes to prepare for the final rotation.
  • Special Forces disrupt enemy structures and attack their backlines.

 

Phase 4 �?Temple Onslaught (20 minutes)

  • The Temple of Tides, worth 1.800 points per minute, becomes the primary objective.
  • Coordinated rotation from all lanes ensures strong positioning.
  • Holding the temple usually determines the winner.

 

Matchmaking Rules

  • 3 alliances face each other in a three-way match.
  • Soldier Power is not considered for matchmaking.
  • Each alliance may register: 30 combatants + 10 substitutes

 

Deployment Rules

  • Each player can field three squads.
  • Each alliance can send two legions to the battlefield.
  • Two Commanders are assigned exclusively to buff management.
  • Members cannot leave the alliance after entering the battlefield.